Emilio Neme
Creative Programmer
Game Development, C# Programming, Unity Developer, Game Design, Creative Coding



























Creative Programmer
Game Development, C# Programming, Unity Developer, Game Design, Creative Coding
Couch Arcade Shooter, where players fight against each other to become the ultimate Host of the Server.
As a testament to those good old days when people gathered around a couch to play a single game. Where players battled against each other to resolve conflicts between each other. In short: each player gets to decide their own playstyle; they each get to choose what weapon they wield, what engine they wear, and what gadget they use.
Even though there are two types of weapons: ranged and melee, each weapon has their own unique mechanics, and they all feel different to use. Some weapons counteract each other, but they all have their own strengths and weaknesses.
Engines determine how players move, allowing them to take advantage of verticality or simply travel faster.
Gadgets are items that provide utility to the player, either in combat or in movement. Providing additional ways of getting around the map. They provide the player the space control that the engines don't provide by themselves.
I had the opportunity to exhibit Evolve.exe at Goldsmiths University's Computing Degree Show 2024, where I watched players interact with the game and enjoy the experience. It was a great experience to see how people interacted with the game and how they enjoyed it.
Computer Collective
Much like an art collective, we aim to build a community of digital creators. Opening a space for collaboration, learning, and sharing of knowledge. We aim to foster a community where people collaborate, share their work, and learn from one another.
BLEND IN BLEND IN BLEND IN
Totally Normal Job Simulator
7:00 AM - No food, No Water, No Sleep.
GET IN GET THE EGGS GET OUT
Live on edge, by flying a paper airplane into buildings without crashing.
Nearmiss is a game about flying a paper airplane into buildings without crashing. The game is still in development, but you can check out the trailer and the gameplay video to see what it's all about.
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A first-person horror game where the player is trapped in a mysterious facility and must find a way to escape while being surveilled by the watchers.
Alongside my friends, we made a game for Global Game Jam 2026, in under 72 hours. A crazy experience I will only repeat a maximum of once a year!
Totally Normal Job Simulator
Of course not. This was a submission for the Brackeys Game Jam themed: Weird Places. Talk to your fellow co-workers to get to meet them, as it is your first day in the job. You would not want to mess it up would you?
7:00 AM - No food, No Water, No Sleep.
The theme for this game jam was: Timeless. So our team decided to interpret it in multiple ways. 1. Although text based games are old fashioned, they are timeless. 2. We explored time as a currency, something you have to manage to survive the night and day cycles. 3. There is no ending unless you die. It is possible to play this infinitely.
Can a simple set of rules beat a human?
Although used for tetris, heuristics are a way of leveraging human strategy in a way way computers can understand. This is by creating functions, that allow the AI to make decisions based on a "choice score". Meaning that for each choice the AI has to make, it will determine which is the best for it.
This was a submission for a Games AI Course given by Alan Zucconi. The goal of this project was simply to create an AI that would score as High as Possible, using what we learned in class. Therefore, we were given a tetris template on Unity, with a couple tools for previewing our score, analyzing our AIs gameplay, and comparing different strategies. However, most programming and logic was made using Tetris API, and lambda functions.
GET IN GET THE EGGS GET OUT
In collaboration with some friends, we made this for the Global Game Jam 2025 themed Bubbles. This was the first game we made as a group, and since them we have collaborated on many other projects. As of today we are making a Computing Collective called: Megablyte.
This was a project for a course I took at Goldsmiths University, called: Data and Machine Learning for Creative Practice. The goal of the project was to create a interactive installation using machine learning. We decided to use mediapipe to track the users hand and feed the data into a LSTM model that would generate new hand movements, which would then be visualized in Unity. It was a really fun project that allowed me to explore the creative possibilities of machine learning.
Listen Touch Explore
Blind is a short meditative game, meant to be played with headphones. There is no winning, or losing, rather the goal of the game is simply to listen and explore. Around the cave, there are multiple items you can find, which have distinct sounds. You could try to find them all, or just find the ones you like the most. The game was made in a week and was made for the sole purpose of creating a meditative expireince.
The Most Important Crewmate
Vacuum Voyagers is a space janitor simulator, where you play as a vacuum cleaner, cleaning up the mess on the outside of the spaceship just by the nature of flying in space. You must balance between keeping charged, and cleaning. But if you pay close attention, you will find that there is more to the game than just cleaning. There are secrets to be found, and a story to be uncovered. You just need to pay close attention to the details.
This is the first game I made in collaboration with friends. We learned to leverage Git, in order to work together on the same project.
FIRE WATER AIR EARTH
The objective of the game is to leverage the elemental knowledge to defeat your opponents. The enemies spawn in waves, each representing an element. After surviving enough waves, you will face the ELEMENTAL GODS. Defeat them to gain elemental knowledge.
This is the second game I have ever made in Unity. Due to the lack of skills I had in 3D Modelling, I used the Magica Voxel to create the stylized look of the game.
Emilio Neme © 2026. All rights reserved.