The Concept:
TO BRING BACK SPLIT SCTEEN!As a testament to those good old days when people gathered around a couch to play a single game where players battle against each other.
The Concept:
TO BRING BACK SPLIT SCTEEN!As a testament to those good old days when people gathered around a couch to play a single game where players battle against each other.
What Makes It Unique:
The Battle Systems! In short: each player gets to decide their own lodout; they each get to choose what wepaon they weild, what engine they wear, and what gadget they use.
Weapons:
Engines:
Usables:
Developement:
I had a greta time developing this game for two reason: It taight me a lot about systems architecture. At times it is easy to complicate one self, but ion this case I was forced to look at the simplest way to scale gameplay outside of one player into multiple. Getting the obvious out of the way (such as: camera, sound, ui, and controls), the architecture revolved around player data; In my system I handle everything within the player data framework. This means each player gets a set of IDs and other data fields which make up the back bone of the architecture. This way I know who and where to spawn each player, who and where one player hit another, who and where is doing any action!
I had the opportunity to present it at Goldsmiths University, which was amazing.
Its always lovely to see people enjoy your game, make sound, and break it!